http://https://scienceleadership.org/people/ksdavis21

https://docs.google.com/certificate/d/1-2KsJ0FfP07NF1q1Exe759dbPpaKdcrmWLbm7TmYTw0/edit?usp=sharing​​

My partner, Kavina Davis, and I created a parody of Macbeth from a high school perspective. A dramatic and witch-filled high school simply a high school nonetheless. With Macbeth portrayed as a witty 17 year old boy and his girlfriend, Lady Macbeth portrayed as an evil and manipulative 17 yr old daughter the archetype Shakespearean story takes a remarkable twist with appearances from the 3 witches or the 3 lunch "ladies", Principal Duncan, and Mr. Macduff - the grouchy history teacher.

Nosotros chose to approach the project from this perspective as we believed that it would be an interesting way to retell the play and to put a more modernistic and comedic spin on the entire thing. Information technology was enjoyable to build off of one another's ideas and have fun matching upwardly the centuries sometime characters with high schoolhouse stereotypes. Non to mention actually cartoon the characters was also enjoyable as we were taking an incredibly complex play and combining it with a children's volume nosotros both read when we were younger. While one would presume the two books are consummate opposites, the archetypes matched up incredibly demonstrating that, despite how many years laissez passer, some literature will e'er remain relatable to whoever is reading it.

We first came up with the idea of a periodical from Macbeth's perspective, then, reminded of a line from the play, we decided that "dwarfish thief" and "wimpy kid" were somewhat interchangeable insults which is how nosotros came up with the title "Diary of a Wimpy King: Not-So-Royal" for our short story. From at that place we used the "Diary of a Wimpy Child" series and art manner as a basis for our ain curt story with graphic symbol such every bit Macbeth and Macduff - fatigued acting out the story as described in the text. Nosotros knew from the beginning that we wanted to have some fun with the story seeing as nosotros had spent iv or so months scrupulously reading it. And I believe that we did.

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For English language, we were given an assignment to brand a creative project based on the story overall or a certain function of Macbeth. Doug and I decided to practise a playbill for this assignment, since it seemed easiest where the other ones involved recording or other things that we weren't comfortable with.

Higher up is our playbill encompass, and I drew a candle since later in the story Lady Macbeth would bear around a candle before she started slumber talking, which was a meaning part of the story. And since Macbeth and Lady Macbeth'southward reign came to an end, I drew the candle equally if y'all simply blew it out, which signifies Macbeth and Lady Macbeth's fate.

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Miranda and I choose the Playbill as our artistic project choice. We choose this project because it gave us the opportunity to be as artistic as nosotros want to exist. It also gave usa the opportunity to bear witness our knowledge of the play Macbeth.  MIranda We decided to make our project almostly entirely handmade and we decided to use real life actors to play the play. Our playbill includes actors, advertisements, a brief summary, costumes made by hand, and the set.

For our actors we used actors mainly from actionion movies to give the feel of Macbeth being an epic drama picture show. With the actors we had corresponding roles and what their role is/ what their character does. We used a castle as the set and depending on the set up nosotros change the backdrop of the fix. Our advertisements non only prove plot points like the Lady Macbeth paw soap, merely promotion to other shakespeare plays like Hamlet. Our description of the play is just how you'd imagine and nosotros tried to make certain it would be merely enough information to bask the play in it's fullest.

Miranda's profile: here

​By:Phoenix and Matalai

The unofficial just official lath game known as "To the Death" is based on Shakespeare'due south play Macbeth. In that location are a lot of references to the play equally well equally 3rd-political party references that aren't.At that place are 4 playable characters in the play, them beingness Macbeth, Lady Macbeth, King Duncan, and Banquo. They all die in the finish, but the objective of the game is to be the last one standing. All four characters have their own unique path to accept around the game board, and the game will be finished by the first two players to enter the center of the board (the other 2 are merely out). While in the Battle Zone, the two players fight with different kinds of cards they nerveless on their way to the eye.

In our board game, there are 3 (motif) kinds of cards to select, the first type existence the attack cards. They will be used once 2 players enter the Battle Zone, which is in the centre of the field. Every assault card represents a weapon, and weapons include Swords, Axes, Bows/Arrows, and Spears, which were all used in the 1500s, if not specifically in the Shakespeare's play Macbeth . There are two one of a kind cards, one that says 'Pare them from the Nave to the Chops', which is a reference to Deed 1, Scene 2 of the play. The other card is like the contrary, and it says 'SUICIDE' in big letters. This is a reference to Lady Macbeth's demise in Act 5. It is exactly what it sounds like; whoever picks up the card has to use it right abroad, and one time they practise, they're out the game.

In that location are as well some health cards in the game that increase players' defense. Health cards include (but aren't limited to) horses, wine, and Chain Armor. Concatenation Armor was worn past Macbeth and Malcolm during the final few scenes of the play, because of the war betwixt Scotland and England. Horses were occasionally ridden in the picture. There is no direct reference to wine in the play, but it's been around since 1500 BC and has some health benefits to it too. The last type of cards are called movement cards, which are used before 2 players enter the Battle Zone. The cards don't only say 'move ten spaces forward' or 'move y spaces back'. There are references to major or small-scale situations from the bodily play, similar how Macbeth became mentally unstable etc. The cards besides include certain motifs from the play similar decease and sleep.

Instructions:

Winning the Game

The winner volition exist whoever beats their opponent in the Battle Zone, after the outset 2 players go there.

Losing the game

There is more than than ane way to lose. The first way is picking up the SUICIDE carte in the health menu deck. You'll have to use it instantly.

The second way is when someone uses the 'Skin Them From the Nave to the Chops' card on you lot in the Battle Zone. That card causes instant death on the i it was used on.

The tertiary fashion is to lose the race to the Battle Zone, finishing in tertiary or fourth. You then won't play anymore.

Playing the game

1. Race to the Boxing Zone

The game starts with all four players at the beginning of their labeled paths to the Battle Zone. Every character has their own path to follow, and they're all designed differently. The players accept turns picking upwards movement cards from the deck, following whatsoever the bill of fare says, and picking up attack and health cards on the style.  If you've picked up a menu that says to move back when yous're at the start, then only put it at the bottom of the deck and pick upwardly another one. The first player to enter the Boxing Zone will have to await for the 2d role player, and the game volition continue with those two players.

two. Boxing in the Boxing Zone

The ii remaining players employ the attack and health cards they accept nerveless to fight each other (if you have somehow managed non to accept any carte at all, just have 5 of both kinds of cards). Both offset with xxx wellness, and every carte du jour says weather it reduces or increases it. Set on cards reduce your opponents wellness, while health cards increment your own, and also have a 'tag' in the corner that says 'health' so you'll know which  ones are which. Yous tin simply choose one card to put downwardly every turn, so choose wisely. If the bill of fare allows more than one apply (it will say and then in the bottom right corner if information technology does), then you lot tin accept it back later on you put it down and information technology goes into issue. The game ends once someone's wellness goes down to 0.

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Antonia and I worked on a creative project that shows our knowledge of Macbeth by William Shakespeare. Our project was a Macbeth general shop advertisement where we sold things like eggs, perfume and shoes. Essentially, we designed this project because of how many possible puns nosotros could create involving Macbeth, and food items or appliances. We likewise wanted to brand something that was not unremarkably done (such as the playbill, or video). We started off with a google document in which we listed possible products which we could easily associate with. After we had written around 15, we started designing a rough draft of the catalog. In our crude draft, we sketched what each folio would look like and thought of some dissimilar puns that nosotros could use for each product.

Similar I said before, this project was designed with puns in listen. A pun that we used for instance was Prince of Cucumbers instead of Prince of Cumberland. It is meant for people who take already read Macbeth. In social club to thoroughly empathise the itemize, it'south good to read it slowly and look at the notes below each product to take hold of all of the details. Our itemize tin also be a motivation to read the volume! In that location are several products in our catalog that are worth mentioning, and explaining. For example, the blood blood-red sheets are meant to be a joke about King Duncan's expiry in bed. He was brutally murdered in bed. Thus, the deep cherry-red sheets stand for the blood. The running shoes of Immature Fleance are supposed to brand sense because he ran abroad from the men trying to impale him. Some other example were the Footling Macduff eggs. This makes sense because when he was existence killed, he was called an egg.

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Our Macbeth Creative Project was a playbill. Jakob and I decided on a playbill considering we felt that we could operate nigh effectively with a project that had writing and visual aspects. We knew we wanted to have the most pregnant image in the play be our comprehend fine art, then nosotros chose the crown. Nosotros also wanted to signify the violence in the play and so we added a sword going through the crown with claret dripping off of it. We decided to create our own comprehend art because we wanted to have an original project.

An important part of our playbill is the color scheme. We decided to make the background red because of the bloody themes that are in Macbeth. The crimson also matches our cover art. We also idea that the linear mode of coloring the background was very appealing and added a little multifariousness. We also decided to exercise an act-by-human action summary to inform the audience about the play they are about to watch.

We chose Kevin Hart to act Macbeth considering we thought that he would exist proficient actor for the hallucination scenes and would be somebody funny to sentinel when sad and going crazy. Chris Rock in our version is the Porter. This conclusion was made because the porter'due south role in the play is for comic relief. Later on a heavy death scene, Chris Stone is a funny person that could bring the audience back to relief with his funny sense of humour and personality.

We hope you enjoy Macbeth !

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Editor'due south Notes -

Welcome to our project! Hi, Peter here. I am one of the creative directors for this project and I but wanted to say it's been a smash recreating the entire Macbeth universe into the country of Nihon . Me, Lucas, and Eden accept worked hard to produce a production where people of all ages could effectively sympathise and savor the play. We rewrote the entire play to reflect today'southward modern English linguistic communication and changed the settings and names to a Japanese inspired theme/era. We decided to make these changes in gild to meliorate the overall pace of the play and to remove whatever lines that we felt are unnecessary or dragging on too long. One instance of this was Human action iv, Scene 3 which is the longest scene in the play and was our biggest challenge. In that location was a lot of lines simply ultimately we got information technology completed by taking the main focus of the play and rewriting information technology into our own words.

I major modify I would similar to betoken out is our omitting of Human activity 3, Scene 4 every bit we felt like it was not relevant to the original storyline and we wouldn't be bothered to put it in our rendition of Macbeth. We too tried to shorten the story so information technology'due south pace is well rounded (and for our own sakes…) The overall story is the same with Macbeth (or Makubesu), receiving prophecies, killing Duncan, condign Emperor...well you've read Macbeth earlier. Anyways, after a lot of time, researching, planning, grinding, and a couple of energy drinks, I hope you enjoy our rendition of Macbeth dubbed "Makubesu: The Unforgiven". The Squad: Peter "PSwizzle" Keo Lucas (Ezekiel) Capitolo Eden Hershey

Makubesu: The Unforgiven

Full Complete List of Each Character/Story Changes

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​For me and Matthew's creative projection we decided to make a Macbeth themed board game. The game itself, named Conquest, has a decent amount if rules but can be understood if read properly.  Having done research on the time period, we decided to name it Conquest due to the Norman conquest happening at this guess time.  The goal of the game to be the last castle standing by wiping out the three other enemy castles in a war betwixt the alliances of Scotland, pb by Macbeth, England, lead past Edward, Norway, lead by Macdonwald, and Fife, pb past Macduff.  Nosotros chose a war scenario because the play opens and closes with a war, first between Norway and Scotland, then betwixt Scotland and England.  We chose those names for the alliances because for England and Scotland, they were at war at the stop, while at the first, it was with Norway.  For Fife, that alliance was against Kingdom of norway alongside Scotland at first, while subsequently they were with England and against Scotland, so they practice play a major role in the play.

On the concrete game lath itself, there are hexagonal spaces, a nod to early on RTS (Real Time Strategy) games that would take place in the eye historic period.  In that location is a infinite for Prophecy cards, which are named so because of the prophecies that Macbeth and Banquo are given during the play.  Thusly, they contain some shakespearean language along with some motifs that are within the play, 2 of them being the supernatural and blood.  Another theme that is included is the number iii, which is involved multiple times during gameplay, with an example being the number of troops required to gain a prophecy card. At four opposing points on the board are the alliance castles, which are actually indicated by the flag of the Alliance, along with the name of it.  A castle drawing or picture was dropped due to time concerns.  Other pieces that are used are the soldier pieces, which at that place are 10 of them for each actor.

Ash and I made a playbill. Ash and I seperated jobs into twos and did one together. My job was to pick actors and create costumes. I picked the actors by nationality or facial feature. I picked the costumes based off of the time period of Macbeth and the roles they played in society. Ash did the summary and the advertisements. The summary is a brief description of the Macbeth play.

     The advertisements are not based off of annihilation accept payed exposure. The scene we picked together was a scene that shows how much of a dynamic character Macbeth is. This scene is when Macbeth goes come across the witches for the second fourth dimension.This scene represents act iv scene one. When Macbeth goes to the three witches to receive three more prophecies. The three witches and the three prophecies are a recurring motif throughout the play. The number three is very meaning in Macbeth. The pelting sets the mood for the scene making a dark and chilling mood while the dialogue between the witches and Macbeth occurs. This is an caption for the greatness used in our Playbill.

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In our English ane class, we read Macbeth for a majority of our second quarter. My partner,Tyria Dark-brown Smith, and I decided to make a theatrical playbill to display what nosotros read in the play. On the front page is the cover. I drew three mouths to represent the three witches, who influenced Macbeth'southward decisions throughout the play. There is an ear ,at the side of the cover, that is a symbol for Macbeth's ear . I drew the words "Macbeth" in a speech bubble starting at the ear to the mouths to indicate the witches whispering to him. Tyria did the summary of the plot. She explained how Macbeth went from being 1 of the well-nigh honorable person in Scotland to the most hated tyrant.

We made this project because we thought it would be like shooting fish in a barrel to sympathize and we could practice alot with it creatively. In that location was much room for united states to be imaginative. For example our character list had pictures next to every graphic symbol, Some characters looked more serious and some were completely goofy. All the characters had unlike shaped heads to arrive more interesting.  We also used word play for the advertisements to make the playbill more commercial.

In our Macbeth unit in English language class, one assignment nosotros had was to make a creative project connecting to the Shakespearian play, Macbeth. Margie (a talented artist :) ) and I decided to make a Macbeth themed board game, called Choose Your Own Bloody Gamble.

In our game, you lot go around the board and pick up cards, and collect "sanity points". To move effectually the lath, you roll a die. On sure spaces, you go to pick upwards a card. The cards accept different choices that yous can make that connect to the play. Once y'all read the carte and make a decision, the player flips it over and receives/ gets sanity points taken away based on their respond. When the cards run out, the game ends. Whoever has the most sanity points wins the game.

In Macbeth , Macbeth, King of Scotland, turns from by and large normal to totally insane. He loses his sanity based on choices he makes in the play. For example, when he decides to murder the original King to gratify his hunger for power, he prepare himself upward for insanity. As he continues beingness greedy and committing murders, he goes further and further into losing his mind. In our game, this is represented by gathering and losing sanity points. If the player loses sanity points, they are making the decisions Macbeth would make, causing him to lose his sanity.

All of our cards connect to some part of the play. For example, this card, "Would you kill someone to rise to power, or would you lot let fate accept its plough?" connects to when Macbeth and his wife were planning to murder the Rex. Throughout the play, Macbeth questions whether to permit his fate play out, or meddle in it (by killing Duncan, in this instance). Another card, "Would you kill your enemy'due south family to advance in ability, or would y'all find some other mode?" goes back to the near terminate of the play, when Macbeth killed his antagonist'southward family to gain power. At this point, whatever Macbeth idea, was acted upon without him thinking. He did non have enough patience or sanity to discover some other way to accelerate. I more card, "Would you let your partner button you into doing something crazy, or would you accept your own ideas?" refers to the relationship between Macbeth and his wife, Lady Macbeth. In the beginning of the play, Macbeth let Lady Macbeth button him into doing deranged acts, like murdering. This was another outset step of him losing his sanity.

We hope y'all enjoy our board game! Scroll down for pictures/ a video of our game! :)

By Julia and Margie

The board!
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Outside of the instructions
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Our game pieces, credit to Margie for making them!! (from left to right: Banquo, King Duncan, Macbeth, Lady Macbeth)
Our game pieces, credit to Margie for making them!! (from left to correct: Banquo, Rex Duncan, Macbeth, Lady Macbeth)

HERE IS A VIDEO OF OUR GAME CARDS

Macbeth Card Stuff

For our creative project, Andrew and I worked on a bill of fare game of our own pattern featuring all of the characters of the play (unless we missed one or two of them). Included in the slideshow are all of the cards. Most cards, as you can meet, have their own signature ability that isn't shared with whatever other card. These abilities are inspired by what that character does in the play. For example, our Macbeth carte du jour can't be destroyed by whatsoever other card except Macduff since, in the play, Macduff is the but person who tin kill him. Aside from all the characters, in that location are cards related to themes or important phrases/moments in the book. For example there is the "Milk of Human Kindness" carte, which is a callback to when Lady Macbeth told Macbeth that he was also full of said, which becomes a recurring idea in the play. The aim of the game is to defeat your enemy using your cards against theirs and dethrone them. The rules are described in the fastened pdf.

Chris Jacobs and I, had a slap-up time doing this projection. Our video project is a "vlog" or "video blog" based on Act five Scene 1 of the play written by Shakespeare's, "Macbeth".  Act 5 Scene ane is the scene that has Lady Macbeth's md and her gentle woman watching as she sleepwalks effectually and talks about all of the many murders Macbeth and her have been responsible for. Nosotros decided to make this parody scene a video because we feel as though that's the best way people will understand it and take it in. Adding comedy into the scene will make it more than interesting and understandable compared to if we but read in erstwhile english, verbatim from the volume. This scene is very important because it shows how Lady Macbeth switched up from being nonchalant about the murders to been guilt stricken in her slumber walk. It's also the scene that she confesses her murders accidentally. The scene takes place in her sleeping room where her caregivers are watching distant as she walks around talking to herself near the murderers and goes to wash her hands of all the "blood" that is there in her mind, which is a recall to an earlier scene where Macbeth was trying to wash his hands of all the "claret" that represented his guilt almost the murders. The claret isn't physically there, but metaphorically because they feel as though the sin of murdering those people will never go away and they're stuck with the guilt forever.  This scene affects the rest of the play in a not so significant way in the bodily volume, but shows the audience why Lady Macbeth committed suicide in the picture show even if its skimmed over in the book.

Nosotros decided to do a parody because we found that if we read the lines verbatim it would honestly seem actually tedious and nobody would desire to watch someone just read that considering that scene in full general isn't all that visually appealing. Nosotros volition give the scene a comedic effect so it can really have something for people to look at and really understand securely. We tried our best with the environs and props to make the scene as realistic every bit possible. In drama we learned the dissimilar skills of acting so we applied it to the scene. Some of the skills are facing the audience, establishing the environment, having a goal, and projecting our voices. Our favorite part of filming this is how we completely changed the language of the scene from old english to modern American English. Nosotros switched up the words a bit then that information technology still made sense in the context that the original version was, just in a style that more people would sympathize without it having to be explained. We designed it in a vlog type of video because that'south what a lot of people are doing these days and nosotros feel every bit though it would be a lot funnier that way.

https://www.youtube.com/spotter?five=4bMEb424LJw

Justine and I made a board game that related to Macbeth. In Macbeth, many characters are fighting to be king. Some make noble decisions, while others take the dark path to the meridian. Macbeth chose to take the sinful way to the top which resulted in his downfall. Macbeth heard of the prophecies and decided to force his way up. He felt that he had no choice because of his "vaulting appetite". So he went down a horrible path which ultimately resulted in his downfall. He killed the prior king, King Duncan, and blamed information technology on his servants, then killed them likewise. Duncan's sons decide to flee because they were agape for their lives and they thought they would be next on the murder list. No one suspects Macbeth and he is crowned male monarch. Of form, in that location are e'er repercussions for evil choices. So, Macbeth realized that although he would be male monarch, his children won't be rex because Banquo'due south children are destined to be king. Again, Macbeth decides to practise a sinful affair to get what he wants. He kills his best friend Banquo. Equally Macbeth was doing all these things, he failed to rule his kingdom properly which resulting in his ain people rebelling against him. He loses the fight and dies. This is i example of what could happen after making bad choices to get what you want. This is the whole objective of our game, equally 6 players race on the way to Dunsinane. Malcolm, who was the king's son, and adjacent in line, became king considering Macbeth was killed. He did not kill anyone to get king, and he was more noble nearly beingness king. So, in our game you can either exist more noble, somewhat similar Malcolm, or you tin be evil, like Macbeth and kill anybody in your style.

Some of the cards that we take in our game, relate to many things from the book. Someone of the cards relate to 3,because 3 is a recurring theme in Macbeth. There are also a lot of cards that tin hurt or aid yous in the ways of slumber. In that location are likewise more than exact cards that relate more towards the book. One the of cards talks about the porter and how he was drunk and how that related to the player. Almost of the repercussion cards (the cards yous have to pick upward if you lot cull the evil path) are all something that might have happened to Macbeth. Macbeth saw the ghost of Banquo, someone he had killed, he that is somewhat similar to 1 of the cards in our game.  All of the cards relate to the play in someway. Information technology might be a fleck more abstruse than others, only they are related. Also, the idea of fate cards are related to Macbeth, considering Macbeth is either letting fate lead him or he is fighting fate. Some in our game, the fate cards lead you lot in the way it wants to lead y'all, because it is fate. Our game is related to Macbeth, because of the overall idea of the game, to become the male monarch of Scotland get-go, and all of the cards that come up from something in the play.

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In this project I worked with Karima and we decided to make the cover the manner information technology looks because we wanted to symbolize important parts of the play. We were inspired at the fact that the best playbills e'er accept 1 of the important parts of the play equally a cover page. Nosotros put a bloody sword through a crown and that symbolizes one of the most of import parts of the play which is when Macbeth killed Male monarch Duncan and took over the kingdom. We likewise chose to put a crown because the crown symbolized  Macbeth's goal in doing all the crimes he did. Our rough draft had too much pattern (fifty-fifty though information technology was great) just we thought most it and came to understand that too much design, although it symbolizes a lot of stuff, it should be basic enough to tell a large part without giving likewise much infor of the play. The purpose of this projection was to chose what project y'all wanted to practise and we chose to do a playbill because me and Karima decided that a playbill would adjust usa perfectly. We chose to have play be performed at the World Theater because information technology's Shakespeare's theater and since Macbeth was written past Shakespeare's then nosotros might as well have information technology be performed in his theater.

Summary

The play Macbeth is about,  A loyal man who fought nether the male monarch of Scotland named Male monarch Duncan, life turned around. This human was known every bit Macbeth. He became the opposite of what he was later on 3 witches had given him and his friend Banquo prophecies that fortelled their future. Hearing that Macbeth would be rex gave Macbeth a greed for ability. After telling his wife the prophecies given to him, they decide to kill the king to have the power for their own. They accept over the kingdom but, can they maintain it for long?

CHARACTERS

Lady Macbeth is a leading graphic symbol, she is too the married woman of Macbeth.

Macbeth is too 1 of the primary characters, he is as well the Thane of Glamis and then he soon becomes king.

Banquo is Thane of Lochaber, Banquo and Macbeth in the begging were close simply and so later in the play Macbeth sees Banquo every bit a threat.

King Duncan is the king and he has two kids, but later in the play he gets killed past Macbeth and Lady Macbeth.

Macduff  is the Thane of Fife and he is the one that killed Macbeth in the end of the play.

Three Witches are the ones who pb Macbeth to his demise.

Fleance is 1 of Banquo sons.

Malcolm is king Duncan son.

Young Siward is the son of siward and Macbeth kills him in the finish of the play.

Three Murders they announced in one scene to assassinate Banquo and Fleance, at the orders of Macbeth.

Donalbain is the younger son of Male monarch duncan.

Lady Macduff is Macduff's married woman and also the mother of niggling Macduff's.

Doctor he is the 1 who told Gentlewoman to keep everything abroad from Lady Macbeth when they found out she was depressed.

Old Man He comments on the disturbances in nature on the night of Duncan's murder, unprecedented in his recollection. He is referred to by Rosse several times equally father.

Gentlewoman is the one who watched Lady Macbeth when she was slumber walking and also she is the ane who called the Md.

Seyton i s Macbeth's main servant.

Ross is Macduff's cousin and initially a loyal Scottish noble .

Angus is one of the four Thanes who desert Macbeth when Malcolm invades, bringing reinforcements to Malcolm's army.

Lennox nobleman of Scotland - Lennox is i of Duncan'southward nobles and he is largely an observer in the play.

Messenger he is the 1 who goes and tells Banquo that his wife and son are died.

Characters Costumes

In the play Macbeth we will have characters wear amazing costumes that will brand them expect similar the character they are meant to exist. Macbeth at the start as a warrior will take a cape and grayness armour with some leather boats. He volition have his sword on the side. When he becomes the rex Macbeth will wearable a crown and long heavy clothing with the colour of black considering the black represents the bad king he is because of the way he achieved his position. Lady Macbeth volition article of clothing a dark color grown, since growns we're mutual use for the queens. The color of the grown would be blackness as well because she was the reason Macbeth did what he did. Since Banquo is a soldier he will article of clothing grey armour and some leather boots, black pants, and will have his sword at the side of him. King Duncan will wear a crown, armour, and a cape of the color bright red. His cape will be vivid red because the bright red volition represent King Duncan'due south death. MacDuff will wear gey armour, black pants, leather boots, and will accept his sword on the side. Macduff will clothing this because since he's i of the thanes, he is like Macbeth correct human being and is a soldier. The three witches will wearable black robes and will be blank foot because since they are witches they have to be chilling and scary looking. Malcolm and Donalbain will wear green robes and volition have a sword on the side of them. The reason I say that they volition wear green robes is because since they are princes they accept to look fancy but not too fancy to which they look scary, they have to await nice.


Casting

Jason Statham will play Macbeth because Jason Statham is known for playing every bit the bad guy.

Dwayne Johnson will play as Macduff considering he is always the hero who creates justice.

Paul Walker will play Banquo because he is a good friend and died.

Beyonce volition play as Lady Macduff because she's a lady and she is liked by everyone.

Kevin Hart volition play equally King Duncan because he is a likeable guy and everyone thinks he's great.

Vin Diesel will play equally Fleance because he skilled and he escapes from places all the time and doesn't become caught.

Adam Sandler volition play as Malcolm because he acts like a coward but at the terminate he redeems himself.

Steve Carell, Volition Ferrell, and Ben Stiller will play as the three witches because they are weird.

Will Smith is Young Siward considering he is a character who has to build up their life again.

Tom Hanks volition play as Donalbain considering he has a skilful voice for someone who seems afraid.

Marking Strong will play as the Third Murder because he is an evil guy.

Jennifer Lawrence is Lady Macduff because she is overnice and likable.


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For out advertisement we decided to advertise a dress from the 1600'southward and was created by Shakespeare. We decided to use it considering it fit with the play and the writer of the play Shakespeare. For our phase design nosotros decided in setting it upwardly with cardboard hills with trees at the tiptop of the hill and on the other side of the hill nosotros would put the castle of Scotland. Around where the trees are we would put a cavern and that cavern is where the witches live. Before Macbeth turns on anybody, the atmosphere volition seem overnice and the amount of sunlight will exist decen. After Macbeth turns on everyone the atmosphere will be more depressing and scary. In that location will be a lot of current of air and it volition be kinda dark.

Click here to view project

The projection Ethan and I made is based of the play Macbeth by William Shakespeare and we put our own twist to this project by making our very own fast food restaurant. With a diverse menu and many choices to choose from our eating house tells the story of Macbeth from "he killed me mother" to "thane of cawdor". When we first started on the project we were going to do a bill of fare playing game but then nosotros decided to make our ain thing. When the time came for us to start working on the restaurant we decided to base it of not on Macbeth but a eating place everyone would know which is Mcdonalds so nosotros took their iconic golden M and turned information technology into our ain sign. The menu was the hardest function of this project because we needed to brand up our own edibles and then nosotros made upwards foods based on lines from the play.

Here are some of the foods:

  1. Fly chicken Fly is a vegetarian choice that is supposed to represent the role of fleance running chickening abroad from danger

  2. What My Egg (this is a throwback pick where we at Mcbeth'due south take a fresh farm bought egg and make it so delicious that it will brand you say mother he has awoken me

  3. Extra big Birnam wood fries

  4. Thane of Glamis(this is a fairly normal sandwich with everything that you will notice in a normal burger and it comes with small birnam forest fries )

  5. Thane of cawdor special a quarter pounder with medium birnam woods fries and some of that Mcbeth's special witch juice

  6. Our limited time special King Futurity specail is a total 3 pound burger  and it comes with a side of bologna just like Macbeth and iii medium birnam wood fries with some eye of newt and toe of frog finish in x minutes or less and become a costless Macbeth activity effigy.

  7. Extra large Birnam wood chips

Besides the difficulties we faced on the menu the project was non that difficult and it was an enjoyable experience to work with Ethan.

Driven to Expiry

Answer Key

Duncan "Dismayed not this our captains, Macbeth and Banquo

Macbeth "From this moment the very firstlings of my middle shall be the firstlings of my hand."

Malcolm "Let us seek out some desolate shade and there weep our sad bosoms empty"

Donalbain "What should be spoken here, where our fate, hid in an auger-pigsty, may rush and seize usa?

Lady Macbeth "They met me in the day of success, and I take learned by the perfect'st report they have more in them than mortal cognition."

Banquo "If yous can await into the seeds of fourth dimension and say which grain will abound and which will not."

Fleance "The moon is down. I have non heard the clock."

Macduff "What concern they? The general cause, or is information technology a fee-grief due to some unmarried breast"?

Lady Macduff "He had none; his flying was madness. When our actions do not, Our fears do brand united states of america traitors."

Lennox The night has been unruly. Where we lay, Our chimneys were blown down."

Ross "Your castle is surprised, your married woman and babes savagely slaughtered."

Mentith "The English power is nigh, led on by Malcolm, his uncle Siward, and the expert Macduff."

Angus "Near Birnam Wood shall we well see them"

Caithness "Bully Dunsinane he strongly fortifies. Some say he'due south mad"

Siward "This way, my lord. The castle's gently 'rendered. The tyrant's people on both sides do fight,"

Young Siward "No, though thou telephone call'st thyself a hotter name than any is in Hell"

Rules:

  1. Nobody is allowed to reveal their character until the time of that characters departure from the game appear by the moderator.

  2. The players take to tell the Moderator their character based on their quote and if they guess wrong they are out of the game.

  3. Everyone in the game has to follow the timeline read by the moderator.

  4. The goal of the game is to judge who Macbeth is. If y'all guess wrong you lot will die. If you lot judge right the game is over. Y'all written report your guess to the moderator. If Macbeth guesses wrong the game is over and the other players win.

  5. In one case a person is out the game they will denote their character.

  6. Minimum players is ten in improver to the moderator. Maximum players is 17 moderator.

  7. Ages 12-99

  8. Reading or watching the play is heavily advised.

  9. Macbeth, Siward and Macduff volition carry a sword at all times during the game.

  10. The dots on the cards mean how hard the quote is.


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For our project, Isabella and I decided to make a diorama of ane of the about important scenes in Macbeth : the soldiers from Malcolm'due south army marching up to Dunsinane castle using Birnam woods every bit cover-up. Throughout the play, Macbeth repeatedly makes his decisions based on prophecies that three witches give him. Later Macbeth becomes King of Scotland by murdering the King Duncan, he worries that his rule might be taken from him by Rex Duncan's heir, Malcolm. He confronts the witches and demands they requite him the answers he seeks, and the witches tell Macbeth "be king of beasts-mettled, proud, and take no care who chafes, who frets, or where conspirers are. Macbeth shall never vanquished be until Great Birnam Wood to high Dunsinane Hill shall come up against him." (Four.1.103-107) When Malcolm's regular army uses the forest for cover, Macbeth sees Birnam Forest come to Dunsinane castle and knows that his time as King is now limited.

We decided to recreate the scenes with the soldiers holding trees marching upward the loma with tiny trees and gluing some leafage onto their backs. The colina is made out of styrofoam, play doh and felt. We decided to brand the groundwork get darker equally it neared to the castle to symbolize that the castle was an evil identify.

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Me and my partner  Jasir

recently finished reading Macbeth in English Class. Once we were finished with Macbeth we were assigned to do a artistic project. For our project we chose to brand a playbill. This playbill would be pretty simple so that we would accept time and room to add together on some extra elements to brand it more than realistic and convincing.

I mostly did  the written elements while my partner Jasir did the creative components. To brand the bandage list I looked for actors who were known for playing characters with similar personalities to those of the characters of Macbeth. One exception to this dominion was casting Ian Mckellen as Macbeth. I chose to do this because he is an histrion who is known for his spectacular portrayals of Macbeth. The summary of the play is pretty self explanatory, I just gave some background information nigh the prove. I omitted any pieces of information that could ruin the ending of the show. The artwork for the Macbeth playbill came with great ease when picking the embrace I wanted to in capture the truthful meaning of the play and what improve way for the title to exist the star of the play.


Macbeth Playbill

Playbill starts on the 2d folio

Out of the blueish, my partner, Nickell Caesar and I have decided to playbill about Macbeth. We chose to make a playbill because it may sound simple simply the room for creativity is incredible. In addition, a playbill is something an audition would await before seeing a play. Anyways, our process worked incredibly well considering nosotros had ideas sparking out in the beginning of the benchwork. To add to that, our showtime thought had to connect with the status of king. Our second thought was to show bloody madness and hurting by showing the thorns which symbolize pain.

We chose to add the crown for the playbill cover, because,  he was the new king of Scotland, after he killed Male monarch Duncan. The thrones are surrounding the crown, because, Macbeth was able to gain the crown(ability) but at the same fourth dimension, it's pain him. We chose the blood because it was a motif, blood was shed a lot while Macbeth was ruling. Macbeth killed Banquo, Macduff's family, King Duncan, etc. All new roles that Macbeth gained was due to him killing, to get king he killed Duncan, and to become Thane of Cawdor he killed the previous Thane.

Macbeth Creative Project (1)

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Our creative projection  for quarter two, Ms.Giknis class features a new 2018 catalogue inspired past the book Macbeth. In our catalogue nosotros will be featuring both a Macbeth clothing line and a Lady Macbeth beauty line. Each accept their ain items that connect back to the concepts and details from the book. All items are available for purchase from the website Tristan and I put together(sn you though). Apon looking at the ideas provided for this proton the description md we wanted to exercise something cool, something no one else was doing, that would grab our peers attending(and the attention of our customers)…. We wanted to put on a fashion prove. Pretty overnice, am I right? I'thousand not certain how we came to the thought of doing a fashion prove only once we had it we knew that was as creative as nosotros were gonna go. And so we stuck with information technology.

Although that was only the presentation part of the project. Nosotros still needed something to actually plough in. Carol had the idea of putting the itemize on a google site, which was a corking idea. Then information technology was easy enough to throw some pictures together on the site and then give them a clarification which somehow connects to the play. This is what nosotros did in the website, which you can get to by clicking here. We recollect many of our costumes will be excited to hear that this yr for our Macbeth inspired clothing and dazzler line nosotros take parted with both Gucci and MAC cosmetics.  For our presentation tomorrow we volition present our website and at the terminate Tristan Dini will model of winter collection to our audience.

The items listed below are what nosotros will exist selling in this year'southward catalogue. You lot might encounter a recurring theme when seeing this year's items, this is because nosotros really wanted to focus on themes that come upwards a lot in the play, for Macbeth we chose to stick with the blood theme. Along with the make name of tyrant. Both connect back to the book very hands and brand the products perfect for this years catalog.

Red gloves ,Tyrant Jacket All of Neptune'south Oceans (cologne), What You Egg?! Shirt, Snakeskin belt with crown belt buckle, Tyrant hoodie, and Wingtip shoes (all prices are posted on our website.)  For our Lady Macbeth dazzler line we decided to focus on blood too merely also how she had trouble with slumber throughout the book. The items listed beneath are in this twelvemonth's wintertime catalogue. Arabian perfume, Blood-red nail shine, Sleeping mask, Makeup brushes (in the shape of candles), Red lipstick, and a Choker in the shape of a dagger(all item prices are found in our website.)

We hope you kicking off your 2018 right past because our products for this wintertime season. Remember to come back for our other seasons throughout the yr.  Take a wonderful 2018

https://sites.google.com/scienceleadership.org/mac-merch/home-folio

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Our project (Antonia and I) was a Macbeth general shop advertisement where we sold things similar eggs, perfume and shoes. Essentially, nosotros

designed this projection because of how many possible puns we could create involving Macbeth, and food items or appliances. Nosotros also wanted to brand something that was not commonly washed (such as the playbill, or video). We started off with a google certificate in which we listed possible products which we could hands associate with. Later on nosotros had written around 15, we started designing a crude typhoon of the catalog. In our rough draft, we sketched what each folio would look like and thought of some different puns that we could utilize for each production.

Similar I said earlier, this project was designed with puns in mind. A pun that we used for example was Prince of Cucumbers instead of Prince of Cumberland. It is meant for people who take already read Macbeth. In lodge to thoroughly empathise the catalog, it's good to read it slowly and look at the notes beneath each product to catch all of the details. Our catalog can also be a motivation to read the book! There are several products in our catalog that are worth mentioning, and explaining. For instance, the blood red sheets are meant to be a joke nearly Male monarch Duncan's death in bed. He was brutally murdered in bed. Thus, the deep ruddy sheets correspond the claret. The running shoes of Immature Fleance are supposed to brand sense because he ran away from the men trying to kill him. Another example were the Piddling Macduff eggs. This makes sense because when he was being killed, he was called an egg.

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For our artistic project, nosotros decided to do a playbill. The reason why we decided to do a playbill is because we thought that information technology was the easiest thing to exercise out of all of the options we had for the project. Also, with the playbill, we tin evidence what Macbeth primary plan was in the playMacbeth.

For our first movie of our playbill, our championship is "Macbeth'southward Suspicious plan". The reason why we decided to name our title "Macbeth'southward Suspicious Plan", because the play,Macbeth,is based on Macbeth having a plan that is suspicious, which is the plot of this play. The 3 witches told Macbeth that 1 solar day he volition be King which is purpose for killing Rex Duncan. This is also the suspicious programme that Macbeth figured out.

In our playbill, you run across King Duncan is sleeping and Macbeth is standing over him with a sword in his hand. With this sword, Macbeth is about to kill King Duncan in his sleep, which is the suspicious programme that Macbeth had in heed.

Too, in our playbill, at that place is a door, that is open, with legs sticking out and a wine canteen on the floor. This represents the guards, that stands outside of Male monarch Duncan door when he is sleeping, being drunkard from all the wine Lady Macbeth, Macbeth'southward wife, gave to them. The reason why Lady Macbeth gave wine to the guards was so that the they would take all the blame for killing King Duncan, when actually Macbeth should have all the blame.

For the costumes, Macbeth is wearing armor gear, because in the 1600s, that's what people wore when they were well-nigh to fight or kill someone. Even though you tin't encounter what King Duncan is wearing, under the covers, he is just wearing regular pajamas with his crown on.

Lastly, it is presented by Gik Theater, because we wanted to make a unique that represented Ms Giknis, instead of choosing a theater everyone is aware of.

For our second picture, it is the descriptions for the playbill, which includes who it was made by, the overall pregnant, characters, costume, stage, and plot.

For the kickoff assignment, I had to do bullheaded contour drawings, I wasn't able to look at my paper, I had to look at the object. It was a piffling hard considering I similar to see what is on my paper, but it did teach me to pay more than attention the object in front of me, and the surroundings. The next affair I did was the colour pencil techniques, it taught me about different ways of shading and forming a shape to make it expect more 3D, and more than life like. Next I did the color wheels, I was focusing more on the colors, and they how they mix and go together. For the adjacent assignment I did a color pencil portrait. I did commencement out by using a regular pencil to sketch it out, then I began to add more shading, color, and texture to the image. And so I did the color pencil fruit, I did go to the videos Ms.Hull suggested. I watched the videos pace by step and and so started to create my drawings with the color pencils. Finally, I did the colorized blind contour drawings, I did the regular sketch in pencil and so I added more lines along the picture and I filled information technology in with unlike shapes and colors.

What I changed And Learned

Usually in past presentations,  I have made my slides "Deadening" as Ms. Hull would say. Just thanks to her effective criticism I have tried using some new things such equally different colored words to make the presentation more bonny , I highlighted important topics and included pictures. I also gave some of my sentences colored borders. Plus I Used Give-and-take Art. When presenting to my fellow group mates I took the post-obit things they said into consideration. Hector told me that I should change the background color considering it made the text harder to read. Caresten said that I should use less words. I changed both things and I think that the slide does look much meliorate.

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